Try to get some size contrast-make sure all your shapes aren't the same size-have some big open shapes, medium shapes, and little tiny shapes. Think about the 'theme' of your design-what shapes you will use (it looks like you already have ideas in that department). Think about the function of your vehicle.
Try top and side views so you don't have to worry about perspective either. Don't worry about lighting, just use lines or black & white silhouettes.
Regarding your actual image: I would take a step back and do a bunch of thumbnails. He does a little bit of photobashing, which is a terrible idea if you're trying to learn anything, but otherwise it's a pretty good video. I couldn't find the exact video I was thinking of (he was painting a helicopter of some sort), but in this one: he gives a pretty decent overview of his workflow. Workflow-wise, you might take a look at Ctrl-Paint. At least it can give you an appreciation for how many different designs they go through to get something good.Īl Brady - Has a bunch of awesome spaceship and other vehicle designs. If you're a new patron, I'll be reaching out to your shortly to collect your reddit username.Arne - Has a really good article on spaceship design (and it applies to the design of pretty much anything).ĭavid Levy - He did some work on vehicles(and pretty much everything else) for Prometheus, Ender's Game, etc. Pledges are collected at the beginning of the following month, but you may start submitting your work immediately. Once I catch the submission, I'll add it to this backlog spreadsheet. The orange button above will take you to the reddit thread for this lesson, you can post a link to your work there and I'll be notified. The minimum pledge for this lesson is $10.00/month.
#Ctrl paint demo free
My requirements are more strict than the free community critiques: If you are interested in receiving extra help, I critique the work of those who support Drawabox on Patreon.Īll of these private critiques are done through reddit, in specific threads where students post their work as a comment, including a link to their work (often hosted on Imgur, though most image hosts are okay). How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me.
#Ctrl paint demo full
If you're interested, here is a full list. It's also more than that - it's a hand-picked recommendation of something I've used myself. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. The recommendation below is an advertisement.